AI Insights · Timothy · July 2021
Top 5 Character Collection Games on Android in Colombia Q2 2021
Discover the performance metrics of the top 5 character collection games on Android in Colombia during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the character collection games category on Android in Colombia demonstrated varied performance trends. Here’s an overview of the top 5 games based on data from Sensor Tower.
Free Fire from Garena International I showed consistent weekly revenue, starting at around $10.8K in late March and climbing to approximately $11.5K by the end of June. Weekly downloads for this game saw fluctuations, peaking at over 102K in mid-April and early June, whereas weekly active users ranged from about 3.4M to a high of 4.5M in early May.
Subway Surfers by SYBO Games experienced a significant spike in weekly revenue, reaching up to $1.1K at the end of May from a modest $55 at the end of March. The game's weekly downloads steadily increased from around 41K to nearly 59K by the end of June, and weekly active users also rose from approximately 780K to over 903K within the quarter.
Talking Tom Gold Run, published by Outfit7 Limited, had a relatively stable revenue stream, with a notable peak at $66 in the third week of June. Weekly downloads showed an upward trend, starting at 28K and peaking at 54.5K towards the end of June. The game's weekly active users increased from about 285K to 347K by mid-June.
June's Journey: Hidden Objects by Wooga saw its weekly revenue peak at $266 in mid-April, though it generally hovered around $150-$200 throughout the quarter. The game experienced a dramatic jump in downloads and active users, especially in late May, with downloads skyrocketing to 72K from a baseline of around 500, and active users reaching over 121K in mid-June.
Talking Tom Hero Dash, also from Outfit7 Limited, maintained a steady revenue with occasional peaks, such as $98 in late May. Weekly downloads remained relatively stable, fluctuating between 22K and 34.5K. The game’s weekly active users showed minor variations, staying around 450K to 499K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.